ABOUT MARS ROVER
Welcome to the Mars Rover project; a unique project that required 5 years of dedication in order to be completed.
The Mars Rover is essentially a geologist robot, sent to Mars in search of answers by examining the soil. In 2003 two Mars Rovers were built to be send on Mars - Spirit and Opportunity; both rovers, successfully landed on Mars, sending valuable feedback to earth and both exceeded their life expectancy - the Spirit died after its 6-year journey, while the Opportunity somehow still lives on to date!
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THE 3D MODEL / QUALITY
The level of detail in the Mars Rover 3d model was mostly based on publicly available reference material but also on reference provided by members of the unmannedspaceflight forum.
The 3D model representation is based on Spirit, however the differences compared to Opportunity are minor and only significant to hardcode enthusiasts.
This is by far the highest quality 3D model of the Spirit Mars Rover available on the market. It has been modeled in Rhinoceros 3D, and Maxwell Render was used for the materials creation and rendering.
- 4,779 polysurfaces
- 1,078 surfaces
- 3,707 block instances for storage and memory optimization
- 51 layers of objects
FILE / REQUIREMENT DETAILS
- 716Mb Filesize / 386Mb Small version
- Requires Rhino 5 (or higher)
SAMPLE MESH / RENDER DETAILS
- 27,186,111 triangles (Jagged & faster)
- 66,314,064 triangles (Smooth & slower)
- 1:25:48 on i5/8400 @2.8Ghz, 16Gb RAM @ 1920x1080, Antialiasing 10x, Skylight, Smooth & slower mesh settings
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Frequently Asked Questions
Is the Mars Rover 3D model optimized for 3d printing?
The mars rover 3d model is consisted of thousands of objects, many of which are not solids, so it not optimized for 3d printing as a whole, but some parts can be easily tweaked for 3d printing. However, if printed, these parts can only be used for personal use. Consult the license agreement for more information.
Is the Mars Rover 3D model optimized for animation?
Although animating the Mars Rover was not initially intended, objects are clearly separated and grouped while axes of movement and rotation of the objects are clear, so it should be relatively easy to animate.